How to write Adventure

Forward motion is the promise: a destination, an obstacle course, and a crew you can afford to lose someone from. Track the route and what each leg costs.

Includes

Adventure, Action-Adventure, Swashbuckler, Pirate / Nautical, Survival

Beats readers look for

  • Call to Adventure
  • Crew Assembles
  • Departure
  • Obstacle
  • Set Piece
  • Supplies Lost
  • Rival Crew
  • Narrow Escape
  • Destination
  • Cost Paid

Story structures that fit

  • Hero's Journey: A transformation arc. Best when the story is about who the protagonist becomes, not just what happens.
  • Pixar / Story Spine: Eight sentences chained by "because of that". Best for testing whether your plot is causal or just sequential.
  • Three-Act Structure: The plain spine. Eight beats, no ideology. Best when other frameworks feel like too much scaffolding.

Worth keeping track of

  • Route & Waypoints
  • Crew & Gear