How to write Epic Fantasy

Secondary worlds accrete detail: magic rules, bestiary entries, dead languages and the prophecy someone has to fulfil. Track them before they contradict themselves in book three.

Includes

Epic Fantasy, High Fantasy, Sword & Sorcery, Dark Fantasy, Grimdark, Gaslamp Fantasy, Steampunk

Beats readers look for

  • Quest
  • Battle
  • Prophecy
  • Lore Drop
  • Journey
  • Betrayal
  • Training
  • Alliance
  • Worldbuilding Beat
  • Magic Cost

Story structures that fit

  • Hero's Journey: A transformation arc. Best when the story is about who the protagonist becomes, not just what happens.
  • Seven-Point Structure: You write the ending first, then work backwards. Best when you know how it finishes but not how to get there.
  • Save the Cat: The most prescriptive of the set: fifteen beats with percentages attached. Best when you want to be told where things go.

Worth keeping track of

  • Magic System
  • Bestiary